I’m a gameplay programmer currently working at Stray Kite Studios. Come check out what I’ve been working on!
Stray Kite Unannounced Project | UE5
I am working at Stray Kite on an unannounced project. My work is on Camera AI systems to deliver high quality shots while reducing the need for hand-placed cameras.
I was given the opportunity to time travel back to UE3 and help make a standalone version of the beloved Tiny Tina DLC. My work was in adding new content, adding the tutorial intro to the DLC, and scripting in new localization.
A high flying parkour speed runner where I got to test out making fun mechanics like wall running in UE4. The designers want inverse kinematics for smoother hand movement when shooting or on walls? Sure I can do that.
Here’s a take on the arcade kart racer made in UE4. I got to build movement systems and most importantly keep our kart aligned with the ground. Oh and its on Steam!
Can a Blob cook? I don’t know, but it sounds like a fun project to test if I can make blob physics work! Come check out a frantic cooking game made in Unity