Hey!

I’m a gameplay programmer currently working at Stray Kite Studios. Come check out what I’ve been working on!

Stray Kite Unannounced Project | UE5

I am working at Stray Kite on an unannounced project. My work is on Camera AI systems to deliver high quality shots while reducing the need for hand-placed cameras.

 

Tiny Tina’s Assault on Dragon Keep | UE3

I was given the opportunity to time travel back to UE3 and help make a standalone version of the beloved Tiny Tina DLC. My work was in adding new content, adding the tutorial intro to the DLC, and scripting in new localization.

 

Student Projects

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Crystal Call | UE4 | Steam | Student Group

A high flying parkour speed runner where I got to test out making fun mechanics like wall running in UE4. The designers want inverse kinematics for smoother hand movement when shooting or on walls? Sure I can do that.

 
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Thesis: Dominion AI Using Monte Carlo Tree Search | Student Individual

Check out me building an AI for one of my favorite boardgames Dominion. I’ve never done AI before, so this will be exciting!

 
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HaberDashers | UE4 | Steam | Group

Here’s a take on the arcade kart racer made in UE4. I got to build movement systems and most importantly keep our kart aligned with the ground. Oh and its on Steam!

 
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Chef Blob | Unity | Group

Can a Blob cook? I don’t know, but it sounds like a fun project to test if I can make blob physics work! Come check out a frantic cooking game made in Unity

 
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Bullet Hell Dungeon | Individual

One summer. Only me and an artist. My custom engine. Let’s make a bullet hell. Oh summer is over? Time to refactor and network it!

 
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Ludum Dare 46 | Individual

48 hours to implement a skeletal mesh in my engine by myself. It can’t be that hard right?