Hey!I’m a gameplay programmer currently working at Stray Kite Studios. Come check out what I’ve been working on! Stray Kite Unannounced Project | UE5 I am working at Stray Kite on an unannounced project. My work is on Camera AI systems to deliver high quality shots while reducing the need for hand-placed cameras. Stray Kite Studios Tiny Tina’s Assault on Dragon Keep | UE3 I was given the opportunity to time travel back to UE3 and help make a standalone version of the beloved Tiny Tina DLC. My work was in adding new content, adding the tutorial intro to the DLC, and scripting in new localization. Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure Student Projects Crystal Call | UE4 | Steam | Student Group A high flying parkour speed runner where I got to test out making fun mechanics like wall running in UE4. The designers want inverse kinematics for smoother hand movement when shooting or on walls? Sure I can do that. Crystal Call Thesis: Dominion AI Using Monte Carlo Tree Search | Student Individual Check out me building an AI for one of my favorite boardgames Dominion. I’ve never done AI before, so this will be exciting! Dominion AI Using Monte Carlo Tree Search HaberDashers | UE4 | Steam | Group Here’s a take on the arcade kart racer made in UE4. I got to build movement systems and most importantly keep our kart aligned with the ground. Oh and its on Steam! HaberDashers Chef Blob | Unity | Group Can a Blob cook? I don’t know, but it sounds like a fun project to test if I can make blob physics work! Come check out a frantic cooking game made in Unity Chef Blob Bullet Hell Dungeon | Individual One summer. Only me and an artist. My custom engine. Let’s make a bullet hell. Oh summer is over? Time to refactor and network it! Bullet Hell Dungeon Ludum Dare 46 | Individual 48 hours to implement a skeletal mesh in my engine by myself. It can’t be that hard right? LD 46